A brief look at two game prototypes I’ve made.
VOID PROTOCOL
A first-person wave shooter. You play a reclamation process entering a block being freed. Textures, sounds, models and animations are all generated in code at runtime.
FRONTLINE
A 2.5D real-time strategy game. There are no workers or mining: resources come from the strongpoints you hold. Combat revolves around cover, suppression and flanking.
